Force Feedback in Linux

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Force Feedback in Linux

Postby Shoegazer » Mon Aug 14, 2017 11:58 am

Hello, just curious what it would take to bring Force Feedback to Linux. This is the only missing feature from the Windows version as I can tell, and would be really nice as there are plenty of Model 3-based games that support it - without which it just isn't the same... ;)
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Re: Force Feedback in Linux

Postby Bart » Mon Aug 14, 2017 3:41 pm

Shoegazer wrote:Hello, just curious what it would take to bring Force Feedback to Linux. This is the only missing feature from the Windows version as I can tell, and would be really nice as there are plenty of Model 3-based games that support it - without which it just isn't the same... ;)


Unfortunately, I'm not sure what APIs, if any, exist for this under Linux. Nik wrote the original code. SDL 2.x might support force feedback and the project should eventually migrate to that.
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Re: Force Feedback in Linux

Postby Shoegazer » Sat Aug 26, 2017 8:34 am

Hey there, missed your reply for some reason. SDL2 indeed supports force feedback/rumble effects, and is now fairly stable (earlier releases - not so much). Some emulator projects use evdev to get a bit closer to the metal but SDL2 should work great as well. It would be so nice to have such effects finally working!
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Re: Force Feedback in Linux

Postby Bart » Fri Sep 01, 2017 8:03 am

The force feedback work was all Nik. In fact, the entire input system is. He added it after my 0.1a release. It's hard for me to test the steering wheel stuff because I don't have one. I definitely agree, though, that we should move to SDL2 soon and that force feedback should be added. I'm hoping someone can help contribute that code when the time comes.
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Re: Force Feedback in Linux

Postby Shoegazer » Fri Sep 29, 2017 1:20 pm

Hey there, again not getting emailed on posts for some reason - perhaps it went to junk mail.

Anyway, I'd be totally thrilled to see SDL2 support and I have a steering wheel with FF to help test if anyone becomes inspired enough to migrate to it. :)
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