Search found 14 matches
- Tue Apr 15, 2025 12:01 am
- Forum: The Fitting Room
- Topic: List of key codes?
- Replies: 5
- Views: 138036
Re: List of key codes?
There is no white flashing issue. It is intentional. This is how the original hardware behaves and it was very recently emulated. I can't imagine that what I was seeing was anything intentional. It went from basically perfect to perfectly unusable. It wasn't just a few flashes at the start. As ment...
- Thu Apr 03, 2025 7:05 am
- Forum: The Fitting Room
- Topic: List of key codes?
- Replies: 5
- Views: 138036
Re: List of key codes?
You can find them in the source code here . Also, the intended way to configure these is to use the -config-input option, not by editing the INI file manually. This can be done globally or on a per-game basis. Thanks! I generate the INI based on the hardware configuration. And speaking of remapping...
- Tue Apr 01, 2025 6:41 am
- Forum: The Fitting Room
- Topic: List of key codes?
- Replies: 5
- Views: 138036
List of key codes?
I've been scouring the Web and the source code and I can't find any information on how to do "[" or ";" keys (KEYCODE_OPENBRACE and KEYCODE_COLON respectively in MAME). I did find one post that said to try this: KEY_LEFTPAREN Of course, that's the only instance of that text on th...
- Sun Mar 30, 2025 11:28 pm
- Forum: The Fitting Room
- Topic: JOY_XAXIS vs JOY1_XAXIS,JOY2_XAXIS,...
- Replies: 2
- Views: 20541
Re: JOY_XAXIS vs JOY1_XAXIS,JOY2_XAXIS,...
I forget how this works but I assume it just takes the first one. That's what MAME would do with mice anyway (when in multi-mouse mode). Will test and let you know, but it would be nice if it just did any of them, otherwise, is there a limit as to how many of these tokens I can string together with...
- Sun Mar 30, 2025 8:55 am
- Forum: The Fitting Room
- Topic: JOY_XAXIS vs JOY1_XAXIS,JOY2_XAXIS,...
- Replies: 2
- Views: 20541
JOY_XAXIS vs JOY1_XAXIS,JOY2_XAXIS,...
In my current configuration, I noticed that one game (Star Wars) uses a generic "JOY_XAXIS", where everything else uses numbered joysticks (e.g. JOY1_XAXIS). I use XInput by default (and no override for this game), so was surprised that it could work with other game controllers (e.g. DInpu...
- Sun Mar 30, 2025 3:22 am
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 15
- Views: 132620
Re: Light gun games - specifically Lost World crosshair issues
The flashes used for the light gun cannot be disabled. But there is another kind of white flash that occurs when rendering is disabled by games, primarily during the boot sequence. *That* can be disabled. All command line options can be listed. The equivalent INI file keys can be found for now by o...
- Sun Mar 30, 2025 2:46 am
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 15
- Views: 132620
Re: Light gun games - specifically Lost World crosshair issues
No plans for such an option. The white flashes are accurate to the original hardware but this can be disabled on the command line. Ah, there is a command line option that will eliminate the flashing? They definitely make it unplayable on the test PC. What is the option? Thanks for all of your help!...
- Sat Mar 29, 2025 2:05 am
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 15
- Views: 132620
Re: Light gun games - specifically Lost World crosshair issues
You have to set: CrosshairStyle=bmp For the bitmap crosshairs to be loaded. By default it will be "vector". I think I'll stick with the vector-based crosshairs. Would be nice if there was a way to specify the colors in the INI file. Speaking of requests: Any chance of a command line optio...
- Fri Mar 28, 2025 6:05 am
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 15
- Views: 132620
Re: Light gun games - specifically Lost World crosshair issues
Crosshairs are rendered by Supermodel when you enable them but only in games that use a light gun. So basically, only The Lost World. And even then, I think only if it is configured to use a light gun rather than the "analog gun" option. Lost World had two different light gun mechanisms, ...
- Fri Mar 28, 2025 4:30 am
- Forum: The Fitting Room
- Topic: Light gun games - specifically Lost World crosshair issues
- Replies: 15
- Views: 132620
Re: Light gun games - specifically Lost World crosshair issues
Not sure what you're doing wrong with LA Machineguns. It's pretty straight forward, in "Aim Set", press the trigger (left mouse button) and then move the mouse left, right, up, down such that the ranges are "255-0" on both axes. Then exit by pressing the test button (6). This de...