Search found 182 matches
- Mon Jun 09, 2025 1:15 am
- Forum: The Fitting Room
- Topic: Audio output with - One WIN10 PC, two instances with two screens and two controllers
- Replies: 1
- Views: 91362
Re: Audio output with - One WIN10 PC, two instances with two screens and two controllers
It's not hard to compile Supermodel and I believe the instructions on the Help page are largely still correct. I'm not sure how to change the program name or even where the name is obtained from. We set a caption ("Supermodel - Game Name"), and that can be changed easily in Main.cpp. This ...
- Sun May 25, 2025 2:47 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
It doesn't fit the timeline. I've spoken to a few people who used to work at Real3D, some overlapping the Model 3 era, and no one has ever mentioned a post-Model 3 project with Sega. Real3D was pretty much finished by 1999 and in the year or two prior, they were trying to move into consumer PC grap...
- Sun May 25, 2025 2:36 pm
- Forum: The Catwalk
- Topic: Supermodel 3 AHK script
- Replies: 1
- Views: 33299
Re: Supermodel 3 AHK script
Core emulator functions are not configurable.
- Fri May 23, 2025 4:22 am
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
and in general, why it's so hard for you to believe Hikaru is built using Real3D's technology? ;) It doesn't fit the timeline. I've spoken to a few people who used to work at Real3D, some overlapping the Model 3 era, and no one has ever mentioned a post-Model 3 project with Sega. Real3D was pretty ...
- Thu May 22, 2025 5:06 am
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
This is pretty fascinating. I've not heard of Real3D developing anything after the Pro-1000. I believe work did start on a successor architecture, though, but no one has ever mentioned it being connected to Sega or seeing the light of day in any form. Who else might have developed this chip? Could i...
- Wed May 21, 2025 5:24 am
- Forum: The Dark Room
- Topic: Daytona USA 2: Power Edition - LOD problem
- Replies: 5
- Views: 115304
Re: Daytona USA 2: Power Edition - LOD problem
It should be possible to add a command line option that forces LOD to one of the 4 levels (IIRC, there were 4 right?). But I think this would be somewhat non-trivial to implement. I assume there is a lot of logic sprinkled throughout the new renderer to handle these cases and there isn't a single po...
- Sat Apr 26, 2025 12:28 am
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
To make them single draw calls, do you create a single big mesh of all the sub-meshes to draw? Each one will need a different transform matrix applied. How does that get handled?
I'll need to catch myself up on how you handle translucency and that co-planar/stencil mechanism.
I'll need to catch myself up on how you handle translucency and that co-planar/stencil mechanism.
- Thu Apr 24, 2025 10:46 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
I see, thank you. ahh, I see, it seems opaques discarded only during that "1st pass". I don't know if Pro-1000 operates in passes per se but there is this concept of a contour texture. Alpha blending also works entirely differently than expected. One theory is that it actually renders onl...
- Thu Apr 24, 2025 8:47 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 58
- Views: 1171551
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
We know the gist of how it works and some details are hinted at in patents. By piecing together what the games are doing, what the official (very high level) documentation says, and hints from the Real3D SDK, more is known. For example, Ian and Matthew recently deduced that part of the Real3D cullin...
- Thu Apr 24, 2025 4:37 am
- Forum: The Dark Room
- Topic: Daytona USA 2 High Scores
- Replies: 25
- Views: 358533
Re: Daytona USA 2 High Scores
I just pushed a change to master that builds ppcd.exe automatically in the bin64 directory (alongside supermodel.exe), so if you build Supermodel as normal, you should now also get a ppcd.exe.