To make them single draw calls, do you create a single big mesh of all the sub-meshes to draw? Each one will need a different transform matrix applied. How does that get handled?
I'll need to catch myself up on how you handle translucency and that co-planar/stencil mechanism.
Search found 176 matches
- Sat Apr 26, 2025 12:28 am
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 21
- Views: 589316
- Thu Apr 24, 2025 10:46 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 21
- Views: 589316
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
I see, thank you. ahh, I see, it seems opaques discarded only during that "1st pass". I don't know if Pro-1000 operates in passes per se but there is this concept of a contour texture. Alpha blending also works entirely differently than expected. One theory is that it actually renders onl...
- Thu Apr 24, 2025 8:47 pm
- Forum: The Catwalk
- Topic: Model 3 Step 1/1.5 and Step 2 Video Board Differences
- Replies: 21
- Views: 589316
Re: Model 3 Step 1/1.5 and Step 2 Video Board Differences
We know the gist of how it works and some details are hinted at in patents. By piecing together what the games are doing, what the official (very high level) documentation says, and hints from the Real3D SDK, more is known. For example, Ian and Matthew recently deduced that part of the Real3D cullin...
- Thu Apr 24, 2025 4:37 am
- Forum: The Dark Room
- Topic: Daytona USA 2 High Scores
- Replies: 25
- Views: 264734
Re: Daytona USA 2 High Scores
I just pushed a change to master that builds ppcd.exe automatically in the bin64 directory (alongside supermodel.exe), so if you build Supermodel as normal, you should now also get a ppcd.exe.
- Thu Apr 24, 2025 1:25 am
- Forum: The Dark Room
- Topic: Daytona USA 2 High Scores
- Replies: 25
- Views: 264734
Re: Daytona USA 2 High Scores
Yes I do. You'll need to build Supermodel with ENABLE_DEBUGGER set. On Windows, for me, this looks like: make -f Makefiles/Makefile.Win32 clean make -f Makefiles/Makefile.Win32 ENABLE_DEBUGGER=1 Then you can run as: supermodel daytona2.zip -enter-debugger There is a help command. "c" will ...
- Mon Apr 21, 2025 4:18 am
- Forum: The Catwalk
- Topic: Problem fps la machina gun
- Replies: 1
- Views: 23964
Re: Problem fps la machina gun
What's your video card? I think LA Machineguns is one of the heaviest polygon pushers. The explosions, particularly when large and covering most of the screen, tend to burden the new 3D renderer.
- Mon Apr 21, 2025 4:08 am
- Forum: The Fitting Room
- Topic: List of key codes?
- Replies: 5
- Views: 137996
Re: List of key codes?
If the -no-white-flash option fixes it, then the white flashes are correct.
- Mon Apr 07, 2025 6:56 am
- Forum: The Dark Room
- Topic: Daytona USA 2 High Scores
- Replies: 25
- Views: 264734
Re: Daytona USA 2 High Scores
I believe that you have to disable Vsync in your graphics driver as well for this to work.
- Mon Apr 07, 2025 6:55 am
- Forum: The Fitting Room
- Topic: Game Loads successfully but..
- Replies: 1
- Views: 26443
Re: Game Loads successfully but..
What do you mean no response? There should be an error message printed. I assume you are running from the command line. You can also look at Supermodel.log afterwards to get an error message.
- Sat Apr 05, 2025 6:05 am
- Forum: The Dark Room
- Topic: Daytona USA 2 High Scores
- Replies: 25
- Views: 264734
Re: Daytona USA 2 High Scores
I don't think the settings matter. All the routines use a rough value of 57 fps and don't appear to be using measured frame timing. What I mean re: your NVRAM file is that when I run Daytona 2 with it, I don't see the scores. Shouldn't they show up for the beginner track after the attract mode?